Games are always evolving. Developers are always looking for ways to create more innovative and interactive gaming experiences using current technology. And just as the Internet improved in what people now call Web 2.0, so did the game, with blockchain and cryptocurrencies being truly “game-changers.” Here’s a glimpse at how new technology has changed the game landscape over three generations of the web – and what’s still to come.
Web 2.0 Games – Where does it start
The current state of the Internet, Web 2.0, greatly improved upon Web 1.0 by introducing a degree of collaboration and social interactivity. Web 2.0 introduced a new generation of online games: fortnight, call of duty, league of legends, And Dota, Just to name a few. Players can now acquire various assets (such as weapons, armor, pets, and cosmetics) through the game and trade them online, usually with the help of a game-limited, non-crypto currency.
However, over time it became clear that the structure of the Web 2.0 game itself created its own problems. The games run on centralized servers owned by large multimedia companies. Should this centralized process fail – say, through loss of their license, catastrophic server failure, DDoS attack – the game shuts itself down. We have always seen many examples like online games overwatch 2 And Diablo IV Offline for hours after such attack.
Equally important, the community of players has little control over the in-game assets they acquire. If, one day, the game developers decide to make a major gameplay change that will wipe out the value of these assets – or simply shut down the game – there’s little the public can do about it. Club Penguin And webkinz The closure came as a huge disappointment to his players, who have been creating characters and collecting pets for years.
While it may sound safe and familiar, Web 2.0 games are eroding players and ideas, necessitating the evolution of online games.
Web 2.5 – Bridging the Gap
Web 2.5 begins to move away from centralized gaming towards giving players more control over their data and game-acquired assets. Now we see the introduction of blockchain technology and tokenized assets in sports illuvium And god free,
In particular, NFTs (non-fungible tokens) have proven essential in giving users control, the ability to own and trade in-game assets at will. This opens up avenues for earning as assets can be traded for cryptocurrencies and vice versa. To facilitate trading, players have been introduced to a new tool: Crypto Wallet, which allows you to store, track and perform transactions with your tokens and cryptocurrencies.
Web 2.5 sees a more decentralized form of gaming, but this is only partially so. Developers still control how in-game assets work, the value of all items, the effectiveness of weapons, the composition of their player community, and so on. The risks associated with the Web 2.0 game have not been entirely mitigated – in fact, some are more likely to occur, as many Web 2.0 parties still actively and deliberately avoid the shift toward Web 3.0. like, even a successful game like F1 Delta Timing It was eventually shut down after failing to renew its license, which resulted in hundreds of thousands of dollars in damages from its NFT holders.
Web 3.0 – The Decentralized Future
There is a misconception that Web 3.0 games are Web 2.0 only with NFTs. In fact, the third generation of the Internet promises much more. Web 3.0 aims to push the boundaries to provide more security, stability and freedom to the players.
First, decentralized games are independent, requiring no cloud infrastructure or a single server. Instead, they are hosted on a network of computers or nodes. These nodes validate and record transactions on the blockchain. Imagine the opposite scenario where bitcoin depended on centralized servers – it would have been hacked into oblivion.
But this distributed structure makes it difficult to hack or shut down the entire service at once – if one part of the node network fails, the rest keep the game going. Thus, Web 3.0 creates a transparent and truly “always-online” service for sharing data or performing various transactions.
Of course, there are some caveats to Web 3.0, one of which is that it is not as easy to use as Web 2.0. Given that this new generation of games is built for players who are already familiar with crypto and NFTs, the technology involved with blockchains, wallets, seed phrases, and public and private keys creates a learning curve for a typical user. Can do who is more accustomed. The Web 2.0 game, which is why the transition phase to Web 2.5 is so important.
Another issue with the Web 3.0 game is that blockchains are not well suited for real-time data – storing information on a ledger can be expensive and not every type of data has to be stored. Scalability also poses a problem. The larger a blockchain grows, the more resources it consumes and there are limits to the amount of transactions that can be handled per block.
While still in its infancy, we’re seeing Web 3.0 already changing the landscape of gaming: titles like Axi Infinity, Decentraland, The BeaconAnd sandbox are leading the charge, but several new titles promise even more innovation.
upcoming games, cryptopia, pioneering advanced features such as an integrated wallet for a seamless gaming experience and an innovative player-powered P2P node network for real-time gameplay while remaining completely decentralized. It cleverly splits the data: critical, stateful information (gamestate) is stored on-chain, while real-time data flows through the P2P network. It is a game-changer for Web 3.0 gaming, providing the seamless interactions gamers have come to expect. Plus, the developers are happy: their integrated wallet and p2p node will be available as an SDK for both Unity and Unreal!
We will fully explore this technology as well as the pros and cons of these generations of the web in another article. Suffice it to say, the trajectory of online games remains the same: removing “middlemen” and placing control where it belongs to the players.
Source: www.newsbtc.com